Tuesday, October 22, 2013
Science Fact or Cinematic Fiction?
In entertainment today, it is not uncommon for our television screens to be bombarded with over the top action. The movies, television series and video games that we consume are avenues of escape from our mundane everyday lives. A lot of the times it may not be blatantly obvious that these forms of entertainment are constantly breaking the rules of physics. However, there are times where physics have some glaringly obvious errors, but we as viewers buy into it without question. In this sense, 2D and 3D animation are highly pliable mediums that allows for intense distortion of real world physics in order to create an entertaining experience for the viewers. Many times in animation there are instances where there is a disproportionate relationship between the amount of acceleration applied to an object and the resulting force of the object. It is a violation of Newton's Second Law of Motion, that states that as the acting acceleration upon on object is increased, the force is increased. As mentioned before, while sometimes these inaccuracies are subtly hidden, there are other cases where it is thrown to the forefront and emphasized to create a serious or comedic effect.
In Asura's Wrath, a video game developed in 2012 by Capcom, this disproportionate relationship between force and acceleration is used to create comedy. Asura's Wrath is a game that is notorious for being completely over the top while mimicking the style of a Japanese super hero anime. So in this case, the distortion of real world physics is used to create a colorful world for the player to experience. Asura, the game's titular hero, is a demi-god, who wields enormous physical power. Power that is enormous enough for him to uppercut another character from the face of Earth all the way to the Moon. Logistics aside, such as both characters even surviving a trip to the moon without any sort of protection, it is not possible for a normal human being to have enough force in his one punch to launch someone to the moon. Furthermore, Asura's fist does not bounce off the other character upon impact and the resulting lift off is more akin to a rocket taking off rather than punch to one's chin. In this case, the believability of the action takes the backseat to the entertainment factor presented by the ridiculous premise of the game. By this point in the game, the audience has already been desensitized to the over the top nature of the game, and they will most likely suspend their disbelief and sit back and enjoy a corny action sequence for the sake of entertainment.
In the 2013 cult hit anime, Attack on Titan, by Hajime Isayama, the universe is mostly grounded in real world physics. However, in areas where the Isayama wants to lift some of the tension off the viewers, the characters are allowed to break the rules of physics. This sort of idea is very common in 2D animation in order to create comedy. There is a scene where Sasha Braus is being punished for disobeying the rules of the military academy and as such she is forced to run laps around camp for 5 hours without any meals. However, Sasha is a glutton archetype character and after serving her punishment a friend comes to her aid and sneaks her a loaf of bread. In this moment, Sasha darts across the screen about 20-30 feet to snatch the food from her benefactor. If one classifies this as a hero jump, then her short push time (around 2 to 3 frames) corresponds with the believability of the lunge. However, in reality, a lunge of this magnitude would not be possible due to the enormous leg strength needed to pull of the maneuver thus creating a disproportionate reaction between what is presented and what could actually occur in reality.
Perhaps the biggest offender of the laws of physics is Square-Enix's 2005 CG film, Final Fantasy VII: Advent Children. During the climax of the movie, the hero, Cloud, is fighting a colossal dragon thousands of feet in the sky above a futuristic city. Cloud breaks the limits of human movement when he jumps about 10 stories high in a single leap. Cloud performs a super hero jump with a short push time, however, the resulting jump is much too lofty and feels more akin to an actor being pulled into the air by a wire. Furthermore, in order for Cloud to chase the dragon as it ascends higher above the city, his friends come to lend him their aid. However, this comes in the form of them jumping insanely high as well, and then throwing Cloud higher into the air with only their arm strength. There are assisting characters that appear to just be giving Cloud a boost with their hands, but when they release Cloud, he disproportionately shoots into the sky. With the amount of acceleration needed to toss another human 5 to 10 stories into the air, it is surprising that the cast of characters are not breaking their arms, throwing out their shoulders, or inflicting some other sort of bodily harm to themselves. Finally, to top it all off, when Cloud falls hundreds of feet from the sky, he lands as gracefully as a cat with zero regard for the accompanying G-forces acting on his body. If a normal person fell from the sky at the height that Cloud did, they would reach their terminal velocity on the descent, and perish from the impact. As silly as this scene ended up appearing, the audience already expects this kind of action from the cast and they do not question the scene on their initial viewing of the film.
In conclusion, there are many instances in animated mediums where the physics are pushed to the limit, but the viewers do not question it. Of course there is always the risk of pushing the boundaries too far, this ruining the experience for the viewer. But as mentioned before, animation is a powerful medium that allows creators to surprise their viewers with the unexpected. It has the unique ability of pliability that allows the warping of real world physics in order to evoke a feeling that can be serious or comedic in nature. Whether it is Asura punching someone to the moon, Sasha doing an impossible lunge for her bread, or Cloud and his friends taking to the skies to defeat the colossal dragon, the worlds that are created are so fantastic and wondrous that we can often accept these blatant inaccuracies in real world physics simply because the result is so entertaining.
Tuesday, October 15, 2013
Outline for Second Term Paper
Introduction:
Body Paragraphs:
Asura's Wrath (2012)
Conclusion:
Animation is a powerful medium because of it's ability to twist the rules of physics to evoke a feeling whether it is serious or comedic in nature. The worlds that are created as so fantastic and wondrous that we often neglect to notice these blatant violations of real world physics simply because they are entertaining. Yet we believe it because animation is a pliable medium, able to shape itself to whatever the creator needs it to be.
- Animation is a pliable medium that allows the intense distortion of the real worlds physics for the sake of entertainment.
- Often in animation, there are actions that have disproportional reactions from the amount of force put into the action.
- Violates Newton's 2nd Law of Motion.
- F=MA
- The amount of force produced in these actions are disproportional to the amount of acceleration the characters utilize.
- As the acting force upon an object is increased, the acceleration is increased.
- Sometimes these disproportional actions are subtly hidden away, other times they are laid bare to evoke a certain response from the audience.
- This is often applied in a serious or comedic way.
Body Paragraphs:
Asura's Wrath (2012)
- Introduce Asura's Wrath
- Violation of physics are often applied in video games to create extravagant worlds to entertain the player.
- Asura's Wrath: Main character of over the top 2012 video game, Asura's Wrath, is a multi-armed demi-god, whose uppercut has the ability to carry the victim to the moon.
- Over the top violation of physics that creates comedy.
- Very often exhibited in 2D animation as a way to break away from the reality of live action.
- Sasha Braus is a glutton who was denied her daily meal for breaking rules in the military training. When in the presence of food, she lunges to snatch it away.
- She is only crouched for a moment (around 2-3 frames), and even then, there is no way for her to lunge across the screen based off of this.
- Lacks appropriate push off force to travel the distance she did.
- Another case of violation of physics that creates comedy and builds character's personality.
- At the climax of the movie, the hero named Cloud, is launched hundreds of feet higher into the sky to fight a dragon.
- Already takes impressive and unobtainable leg strength to jump around 10 stories,
- Friends throw Cloud up the height of a sky scraper with their bare hands.
- With the amount of force needed to throw another human that high,and realistically their bodies would not be able to withstand the force.
- Despite falling a few hundred feet after slaying the dragon, he lands as gracefully as a cat.
Conclusion:
Animation is a powerful medium because of it's ability to twist the rules of physics to evoke a feeling whether it is serious or comedic in nature. The worlds that are created as so fantastic and wondrous that we often neglect to notice these blatant violations of real world physics simply because they are entertaining. Yet we believe it because animation is a pliable medium, able to shape itself to whatever the creator needs it to be.
Tuesday, October 8, 2013
Tuesday, October 1, 2013
Stop Motion Animation of Falling
When I was planning this shot, I marked off the path of action and where the pencil should be by placing an X on the the white backboard, and I roughly drew in the arc of the bounce based off my video reference. For the drop, I followed the Odd Rule. I shot numerous reference videos for the pencil until I found one where I thought the bounce looked interesting and fun to animate. It was a fun experience also really just observing how differently the pencil would move depending on the angle that it was dropped at. I learned that shooting without a tripod is incredibly hard, but the results even with a shaky camera (while imperfect) is kind of charming in my opinion.
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