In Wreck-It-Ralph, much of the animation is silky smooth, as one would expect from a modern day 3D feature film. However, there are many instances in which I believe the graph editor for the animations appear to be in stepped form rather than in smooth curves. For instance, in the world of Fix-It-Felix Jr, the game that Ralph and Felix live in, the town is populated by many munchkin sized citizens known as Nicelanders. However, unlike Ralph and Felix, these characters have choppy and poppy animation, which is a nod to the old choppy animations of the 2D sprites from the early era of video games where things were not nearly as nicely animated as they are today. However, after re-watching the film, there were a few instances where even the Nicelanders had smooth animations, but they were mostly reserved for their facial expressions. In contrast to these vintage video game characters, Wreck-It-Ralph also features nods to the more recent era of video games with games such as Hero's Duty. When Ralph visits the world of Hero's Duty, all of the animation returns to being smooth to help differentiate the advance in technology between the new video games and the vintage ones.
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Example of Felix and the Nicelanders Dancing |
The characters in Wreck-It-Ralph seem to have their own set of physics depending on their size. As one would expect, Ralph has huge, lumbering movements, whereas the significantly smaller Vanellope has sprightly and abnormally lofty movements. These are really common types of movement styles for these particular character archetypes and we expect them to move in these ways, however there are instances where Ralph seems to weigh a lot less than he appears to weigh. When Ralph visits the Sugar Rush video game, he is able to support his entire body weight with one hand, while hanging from a candy cane without it breaking. However, this can also be attributed to the video game not allowing the candy cane to break, which brings us to another idea that each video game has a set of very specific rules on what is possible and what is not within that world. In addition, it seems that gravity can be overridden by story-telling, as the Nicelanders of Fix-It-Felix Jr. are able to lift Ralph, a character many times their size, over their heads and toss him off a building with ease. Furthermore, King Candy is also able to bend the law of gravity just by the pure force of his giddiness. When King Candy tell a jokes, he can suspend himself in the air just by fluttering his limbs, an action that is clearly not possible to do in real life. Prior to re-watching the film, I hypothesized that the human characters in the real world would not be subject to the outlandish physics of the video game worlds, and I was correct in that there were no instances in the film where the real life characters were subject to exaggerated physics. All of the real life characters were located in the arcade, and they mostly just walked around the venue like one would expect in real life. Despite being characters in an animated film, they are firmly grounded in reality.
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King Candy briefly floating in the air due to giddiness. |
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Vanellope using her glitch abilities to phase out of her unwanted attire. |
As one would expect from an animated feature film, the physics have been pushed to limit and the laws we experience in the real world are broken on many occasions. However, in Wreck-It-Ralph case, it served not only for entertainment, but as a way to differentiate the numerous worlds in the story, whether it was reality or a video game, old or new. The usage of different types of animation, the abnormal gravity, and the exaggerated actions all come together to form a fun filled film, and refreshing entertainment experience that people have come to expect from Disney over the years. The culmination of all these factors makes the beauty of animation apparent. It is an amazing medium where the creators are able to do things that cannot be done with live action actors. Animation makes creating these fantastic worlds a possibility and it can help the viewer escape from their mundane reality, even if only for an hour or two.