A) Introduce Wreck-It-Ralph
B) Thesis: Although Wreck-It-Ralph takes place on Earth, there are distinct physics for each of the video game worlds that vastly differs from reality in order to create a clear distinction from the real world and video games. In these video game worlds the physics are pushed to the extremes in order to create an entertaining feature.
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1) Usage of Different Types of Animation:
In Wreck-It-Ralph, much of the animation is smooth as one would expect from a modern day 3D feature film. However, there are instances where the curves graph editor of the animations appear to be in steps rather than smooth curves.
- Characters from the old video games move in stepped animation to emulate retro video games.
- The characters in Fix-It-Felix's game are all animated in stepped curves and often spring about the screen.
- However, not all of these characters animations were choppy, there were some minor animations that were animated smoothly.
- Characters from the modern video games are animated smoothly.
- Characters from Sugar Rush, and Hero's Duty have been animated smoothly to differentiate them from the older games.
The characters have their own set of physics depending on their size.
- Ralph has mostly grounded and heavy lumbering movements.
- Vanellope moves in a very sprightly and abnormally lofty way.
- King Candy is able to suspend himself in mid-air just by fluttering his limbs.
- Also exhibits no gravity when King Candy is altering Sugar Rush's code.
- Real world characters seem to act under normal circumstances, or there were no instances where abnormal gravity was exhibited.
- The weight of objects seems to not matter in the game worlds.
- The townspeople of Fix-it-Felix can lift Ralph with ease, despite being many times smaller.
- Vanellope can phase out of existence and reappear somewhere else while she is glitching.
- Ralph's final descent into Diet Cola Mountain would most likely have killed or caused severe bodily damage, but he is left unscathed.
- Felix ricochets off the walls of Hero's Duty in order to avoid Calhoun's gunfire.
Conclusion:
Physics can be stretched and pushed to the limit in a 3D feature film in order to create an entertaining experience for the audience. . If a film is too grounded in reality, then it may appear boring to the audience. The deviation from actual physics can be a refreshing experience, as long as they are not so outrageous that they take the viewer out of the experience (unless that effect is intentional)
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